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frogbeastegg
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Post by frogbeastegg » Mon Mar 07, 2005 16:56

Hello.

Louis has been nagging ( ;) ) me to get someone to look over my settings etc for RTW, so here I am.

First the PC specs:
P4 2.4 ghz
1024MB DDR RAM
Radeon 9800 pro 128MB version with cat 4.11 drivers.
Soundblaster Live! 5.1
Broadband connection @ 288/576KB upstream/downstream
Assorted other stuff which has no real bearing on games.

My unmodded copy of RTW is currently on these settings:
Image

My modded copy is SP only, and I pretty much have the visual effects maxed out without issues.

Outside of RTW in my graphics card's settings I have antistrophic filtering set to X2 because RTW looks completely hideous, worse than MTW actually, without it.

The problem: I seem to end up with a lot of lag, but almost randomly. The 3v3 we played about a week ago was so laggy I barely knew what was happening. It could have been because of the rain in the battle; for some reason interesting weather seems to provoke lag for me, a pity as I love interesting weather.

Aside from that one general observation it seems very random; sometimes firearrows lag me but most of the time they do not. Sometimes large quantities of normal arrows lag me; much of the time they do not. Sometimes large numbers of men are fine, others not.

I refuse to turn down any more settings in my MP version of the game! Louis says I'm an eyecandyoholic but I say I like to see what I am doing :p It's already very hard to see certain units and certain colours on some playing fields; I don't want it to get any harder. I have been turning settings down and down and down, and noticed very little improvement while my game gets uglier and uglier.

Playing with smaller unit sizes is not for me; I like the two largest settings and will not happily play with anything else. Pitiful little units, gah!

I did try the 4.12 cats, but they were actually worse than the 4.11s.

:shuffles feet: Erm ... so there you go. That's about it.

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Post by Spectre » Mon Mar 07, 2005 17:26

Hey Frog,

How do large (6,000-8,000 soldiers) SP custom battles run? If they run without problems, i think the random slowdowns are somehow related to your connection. If that's the case, there's not much that can be done, except check line clarity with an ADSL statistic program.

If not, I think you're mostly limited by processor speed. I have an Athlon 3000+, 1 gig PC3200 RAM, a Radeon 9800 Pro 128 and the original SB Live!, so my gear is almost the same except for the processor. I'm playing on a higher resolution, 32-bit color and everything on high except for unit detail and effects (medium) and shadows turned off. Works fine.

First of all, it's not necessary to use 16-bit color. It may actually slow you down a bit. :P Switch to 32; it should make no difference and looks prettier.

Instead of anti-aliasing, I'd suggest increasing the resolution. For example, 1280x960 / no AA takes less GPU power and memory than 1024x768 / 2x AA. You can use even higher resolutions if you manually edit the preferences.txt -file; I'm using 1280x1024, for example. It's the same as my desktop resolution, and in my experience using the desktop resolution can be a help with many games.

I think you should uncheck that "Desynchronise animations" -box. It takes a lot of processing power. This is a very important setting, actually.

EAX on SB Live takes a hefty chunk of processing power; if you're using EAX, you might want to try Miles Fast 2d Positional Audio to see if it's any faster.
I have been turning settings down and down and down, and noticed very little improvement while my game gets uglier and uglier.
This would indicate that it's indeed the processor power or connection that bottlenecks you. The Radeon 9800 Pro is a powerful graphics card and shouldn't have much problems running this game. But do try to conserve display memory by turning AA and/or Anisotropy off. RTW uses a lot of texture memory if there are lots of different units on the battlefield.

I can't think of anything else off the bat, except verifying in dxdiag that everything works as it should... hope this was helpful!

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Post by frogbeastegg » Mon Mar 07, 2005 19:16

Thanks.

I upped the resolution to my monitor's native 1280X1042 32bit and that allowed me to turn off both AA and antistrophic filtering while keeping decent looking results. I also turned off desync. EAX has always been off.

With these small changes 6,000 man battle is just barely playable. Playable as in very jerky and confusing but I could just about manage against the AI so long as I camped and only controlled my cavalry. Funny thing is I'm sure I played some battles about this big in SP and custom before on far better graphics settings without problems.

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Post by Temptation » Mon Mar 07, 2005 22:32

P4 2.4 ghz
1024MB DDR RAM
Radeon 9800 pro 128MB version with cat 4.11 drivers.
You dont want to know what I have.... well actually you may want to know ;)


P4 2.4 ghz
256MB DDR RAM
64MB integrated vid card

(its my mom's puter actually, long story)

It tends to run smoothly, though I stay away from 4v4's
and prefer to play 3v3's at 5-6 level, though 7 and 8 are kinda doable.

I do not recall my settings by heart...

think you should uncheck that "Desynchronise animations" -box. It takes a lot of processing power. This is a very important setting, actually.

EAX on SB Live takes a hefty chunk of processing power; if you're using EAX, you might want to try Miles Fast 2d Positional Audio to see if it's any faster.
These are key things in slowing game down... Also, turning music off can help too.

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Post by Gustavus2 » Tue Mar 08, 2005 6:39

Hi Frogbeastegg,


Your system shouldn't lag really. They are quite good for most games even newest
FPS games with just a little of settings lower within them.

Here are some of my suggestions.

First, please set your ATI Catalyst driver settings about Antialiasing(AA),
Anisotropic Filtering(AF) to "Application Perference". And left
those 2 of setting to be set within games you played.

For example, look at the RTW Video settings picture you posted here, you set
them to "Low Anti-Aliasing" already and you still keep 2x AA within ATI
Catalyst Control Panel. In fact. this will result that either they won't work
or works one of them but with performance decreasing.

The Anti-Aliasing setting caused most of performance hit. Unless you are using
newer Video card such as ATI X800/X850 or nVidia 6800 came with 256MB Video RAM.
Otherwise, I suggest that you turn off Anti-Aliasing while you are playing MP.
But turn to low while you are playing SP or enjoying the Replays if you want.

Plus, AA mode of TW games(MTW/RTW) most time have problems with ATI drivers.
Sometimes this version of Catalyst is fine, then another one got problems back
and so on. But, in general, unlike nVidia drivers, newer ATI Catalyst driver
is better than old one except some version.(Driver will explain later in this
post.)

Second, 16bit color mode won't help anything about performance for you.
Actually, 32bit color mode would not bring performance hit that you can notice.
So you can safely turn RTW color mode to 32bit mode and enjoy it with your 9800P.

Once again, for the RTW Video settings picture you posted here, I suggest,

Playing on-line
* Battlemap Resolution set to 1280x1024x32 (Your LCD's Native Resolution);
* Turn off Anti-Aliasing within RTW Video settings (Don't forget to set Catalyst
AA/AF mode to "Application Perference" too);
* Other settings are fine.

Then please use a Text Editor such as Notepad to open "preferences.txt" at
[RTW Installed PATH] Folder. Then check those settings and please keep them
as same as listing here,(Settings listing here are just about Video part.)
Some of them may be already same as here, some may need you to change.

SAFE_REFRESH:FALSE
USE_TRIPLE_BUFFER:FALSE
SHADOWS:FALSE
DETAILED_UNIT_SHADOWS:FALSE
GLOSS_MAPPING:TRUE
STENCIL_SHADOWS:TRUE
MULTI_TEXTURE:TRUE
CLOUD_TRANSITIONS:FALSE
UNIT_USE_SHADERS:TRUE


Playing SP or watch Replays
Then, if you want to play SP or watch Replays, you can turn AA to low and
turn other settings to High or Highest but just keep all about Shadows settings
disabled(Uncheck). They are Performance killers.


Video Driver

Since you are using ATI Radeon 9800P.
First, please check your BIOS setting about "AGP Aperture Size" or called
"Graphics Aperture Size" and make sure it's set to "128MB".
No more, no less, please just set to 128MB.

I am not sure why you think of Catalyst 4.12(2004/12) is worse than 4.11(2004/11).
Since 4.12 is not only wipe some serious bugs in 4.11 but also gains performance
over 4.11. But put this aside.

Newest ATI Catalyst driver is 5.02(2005/02), 5.03 may be release soon for this
month(ATI release new driver once per month as they promised). I would suggest
you get 5.02 Catalyst Driver.

(This Part you may want to ignore, but I suggest to do as explain here)

But first, most performance problems caused at Driver upgrading were that,
old driver didn't remove cleanly and completely.

You can go here to download a small and free utility called "Driver Cleaner",

http://www.drivercleaner.net/

Newest version is Pro 1.1.

Then install it onto your system.

* Download newest ATI Catalyst driver and save it on a folder you easy to reach
or easy to remember.
* Remove older ATI Catalyst Driver from within WinXP Control Panel Add/Remove
Applet.
* It then will reboot WinXP for you, but please hit [F8] when you see Windows is
Starting message during rebooting, and choose to let WinXP Log into "Safe Mode".
* Run Driver Cleaner which you just installed from within Safe Mode and let it
remove old ATI Catalyst driver files for you, cleanly and completely.
(Driver Cleaner is quite easy to use, take a look then you will know how to use it.)
* Reboot WinXP again to normal mode, then, install the ATI Catalyst driver you
just downloaded.
* Make sure or set your new Catalyst driver settings about Antialiasing(AA),
Anisotropic Filtering(AF) to "Application Perference".

(This Part end here)

For getting Catalyst 5.2, I would suggest you download the one with old control
panel and don't download and install the one with so called Control Center.
You can set most settings from within the Control Panel but won't meet bugs
and system slow down which caused by Control Center.

ATI Catalyst 5.2 Display Driver with Control Panel,
http://www2.ati.com/drivers/wxp-w2k-cat ... 20455c.exe
(About 23.5MB)


Again, after you install the new Catalyst, make sure or set your new Catalyst
driver settings about Antialiasing(AA), Anisotropic Filtering(AF)
to "Application Perference".

Last things, before play RTW on-line, you may want to quit or disable any of
programs/utilities which running under background such as MSN/ICQ, Mail program,
and close all of opening windows on your desktop.
But leave Firewall and Anti-Virus On only.

The game we played days ago, it's totally smooth to me except dropped. My system
which running RTW is just Intel P4-2.6C(Northwood, FSB800).
You have good enough of system and 1GB RAM, shouldn't as lag as you said here.


Good luck, if got future questions we may help a little bit, please don't be
afraid to ask. We will try our best ASAP.


Edit,

Sorry, I made a mistake, you set Catalyst's Anisotropic Filtering(AF) to
x2 and not the Antialiasing(AA).
But, still, I would suggest that please set ATI Catalyst driver settings about
Antialiasing(AA) and Anisotropic Filtering(AF) to
"Application Perference". And leave those 2 of settings to be set within games
you played or to be defined by games you played.

And,
Since you said "Native 1280X1024 32bit" I guess you are using LCD Monitor.
You should always use Native Resolution for your LCD Monitor to work or play
games as long as your Video card can handle. (That's why 17"/19"+ LCD Monitors
with Native Resolution 1280x1024 or more also need to get good Video cards to
match them.)


Sorry, my reading speed is a bit of too fast, sometimes lost something.

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Post by frogbeastegg » Tue Mar 08, 2005 15:32

The game runs smoothly on that system? Gosh; CA weren't fibbing when they said RTW was system friendly then. What with my nice meaty PC and the way somehow RTW has never quite been as smooth or good looking as I expected I thought CA had been guilty of just a tiny little bit of exaggeration.

I've worked my way down your list, Gustavus, and done everything. I have also turned off the in-game music; RTW's music is boring anyway, unlike the old games. I'd already got quite a few of those points covered, but there were some left for me to try. My 6,000 men exactly custom testing battle is now a little smoother, but still quite jerky. I wouldn't like to play online with that kind of lagginess; my control is still quite badly impaired when the fighting begins.

The 4.12 cats affected both RTW and Sid Meier's Pirates!. RTW lost a few frames and control felt awkward, while Pirates! went from being perfectly smooth to 1FPS at best.

The LCD monitor is still relatively new to me, so IÂ’m still learning about how it differs to my old CRT monitor. I had that one for 7-8 years before it burned out. Native resolutions are a new thing for me to worry about; IÂ’ve got my desktop set up with it but not games. But IÂ’m only playing RTW now anyway.

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Post by Spectre » Tue Mar 08, 2005 16:10

My 6,000 men exactly custom testing battle is now a little smoother, but still quite jerky.
Well, to me it sounds like it's in line with your processor power. From now on, pretty much all you can do is switch off the extra bells and whistles. You'll get a few frames if you lower the resolution and turn off all the extra gloss, but that won't be a lot and it will look a lot uglier, of course. It can, however, be enough to get a smooth gaming experience.

Be sure to kill all Windows tasks and processes that you don't need. The Catalyst drivers start a couple of redundant processes by default; they are the task bar application, Ati Hotkey Poller and ATI Smart. If you're using XP, you can access the services utility by typing "Services.msc" (without quotes) to Start->Run.

Hmm... what else. It's often a good idea to optimize virtual memory even if apps don't need to swap a lot; set a fixed size (1024 MB should be enough in your case), preferably on the first partition of a physical hard disk that doesn't contain your OS files and applications.

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Post by Temptation » Tue Mar 08, 2005 19:46

may also want to try a defrag and run a spyware check ;)
The game runs smoothly on that system? Gosh; CA weren't fibbing when they said RTW was system friendly then. What with my nice meaty PC and the way somehow RTW has never quite been as smooth or good looking as I expected I thought CA had been guilty of just a tiny little bit of exaggeration
I am assuming you are referring to me ;)

Well yeah it does run smoothly but at a price... as im running at the lowest of the two pixel sizes at 16 ;) Having most settings on lowest, but a few on medium (like grass, so I can better see where things can hide). And I know I should not bother to play 4v4's really.

Also... despite being slow, I somehow almost managed to keep the PC running very smoothly and stable... helps lots too :) And having a very stable cable conn :)

Btw that is thus why it takes so long for me to finish loading ;)

On my own old puter, I played mtw ;) Was just a 550 pIII with 128 mb ram and a 32 mb vid card ;)

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Post by Gustavus2 » Tue Mar 08, 2005 21:58

Hi Frogbeastegg,


As Spectre said, there are other ways else to optimized system. His advices
about 1GB fixed size of swap file(Virtual Memory) for you are good. But a
more flexible way to set VM swap file for Windows is, combining with fixed
and dynamic swap file.
That is, customize the VM swap file of WinXP "Minimum" to 1024MB(1GB) and
"Maximum" to 1536MB(1.5G). That means, most time your system use fixed 1024MB
of swap file so keep running smooth and, if needed, such as run some of big
programs then VM swap can use up to Maximum 1536MB to meet memory demand.
Just don't disable VM Swap as some Tweaking guides said whatever how many of
RAM, even 4GB, installed in your system. WinXP need VM Swap to work properly.


System BIOS.
Get newer BIOS for your system is always a good idea.

About Driver parts.
You are using Intel system so may let things a bit of easy.
You can check, download and install newest Intel Chipsets driver for your
system. Actually, the Intel Chipsets driver is just some INF files for WinXP.

Intel Chipsets driver, (Pick OS you have first then go)
http://downloadfinder.intel.com/scripts ... ductID=816
Newest version is 6.3.0.1007.

Sound card driver.
Since you are using SB Live!. Creative is a tricky company. They use driver
to control their market therefor try to force their users to buy new sound
cards just for getting newer driver upgrade.
I doubt there is any excitedly newer driver for SB Live!.


About WindowsXP Services.
In fact, those are like Terminate Stay Resident(TSR) programs/utilities that
running by OS and loaded since system start.
Disable some of WinXP Services and keep some of WinXP services is a bit of
complex. But worth it since you just need to do it once.

If you have time, there is a good WinXP Service Tweaking Guide,
http://www.blackviper.com/WinXP/servicecfg.htm
I would suggest just do the "Safe" part and no need to go to far to do the
"Power User" part.


LCDs.
LCDs are quite new to me too since my works need CRTs to get precis colors.
But in fact that's almost past thinking for me. Some high end of LCDs are
as good as CRTs plus no geometry problems and more clear of text.
There is a good article about LCDs. It's long enough to know almost every
thing about LCDs(And comparing with CRTs). Thus it's also short enough since
you almost no need to read another articles after you read this one.

X-bit's Guide: Contemporary LCD Monitor Parameters and Characteristics(X-Bits)
http://www.xbitlabs.com/articles/other/ ... guide.html
It's quite long but you can just pick sections that you are interesting to read.
If your LCD can "pivot" would make reading long articles more enjoyable.


Last, yes, sometimes we just can/need to do tweakings as we can think of and
control. Another part depends on game itself. RTW is a game that far from
optimized status from out of the box and after done some of tweakings.

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Post by Spectre » Tue Mar 08, 2005 22:54

Thanks Gus, that's basically what I wanted to say but could not because of some time pressure. :wink:

It's indeed the _minimum_ swap file size that should be set to a fairly high amount, ideally just a bit higher than the maximum load of your most demanding applications. You can set the maximum size higher to avoid stability problems under highly demanding conditions.

There's one small problem with the dynamic maximum, however: if you regularly hit memory usages higher than the minimum size, that may cause the swap file to become fragmented, particularly on full hard drives. If you're really into tweaking, you can keep the windows task manager open in the background when you use a demanding app, and check the peak "commit charge" that occurred during use of the app. This will allow you to more accurately determine the needed minimum swap file size.

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Post by frogbeastegg » Wed Mar 09, 2005 15:39

I'll have to be very quick; the org's nastily busy just now and my assorted duties there are taking longer than usual because of the new CA console game and Sega buy out (if you haven't heard yet check here) But of course I still have the same amount of time total :cries:

Defrag, virus and spyware checks are run frequently.

Virtual memory is currently left under window's control; I had to change it for Vampire:bloodlines (game hated set amounts of virtual memory) and now my mind has gone blank as to how to change it back. Heh, it's something I've done quite a few times before, so I'll put this down to me going senile :p IÂ’ll remember eventually.

Bit on LCD monitors bookmarked; I'll read it in bits when I can. Thanks.

BIOS: heard updating it is something which can really ruin your day, and PC, if you get it wrong. I have no idea how to update it, so I've kept well away :D

Intel chipset drivers: will check when I can.

SB Live! drivers: no newer ones for my old card.

Blackviper.com. I don't trust that site at all; I followed the 'safe, idiot level' tweak guide and it had me disabling my anti virus and firewalls. They were both well known, popular programs and should never have appeared on the list of basic, safe for everyone tweaks along with plenty of Windows junk no one ever uses. The programs themselves were not named, but the strangely named processes were on the list. It took me ages to figure out why both programs had stopped working and re-enable their specific doodads. I was not a happy froggy. I run a clean PC anyway; I dislike having clutter hanging about, be it program or small 2kb file in a folder I donÂ’t even look in.
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Her blade defends the helpless
Her might upholds the weak
Her word speaks only truth
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Post by frogbeastegg » Mon Apr 04, 2005 11:37

Looks like 6,000 is playable in MP, but 6500 is too much. I played ( 8O ) two games last night, both 3v3. The first had about 6,000 men, the second somewhere between 6500 and 7000. I got a warning the battle was too big at precisely 6500 men, before these tweaks that appeared at 6000. The first was perfectly smooth, the second Not Good when the fighting started.

All this gives me one potental new tip for the MP part of my guide: listen to the panicking system message when it tells you a battle is too big for your PC.
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Her heart knows only virtue
Her blade defends the helpless
Her might upholds the weak
Her word speaks only truth
Her wrath undoes the wicked

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Post by Gustavus2 » Mon Apr 04, 2005 12:11

Louis gave me the replay for one of the games this morning. It was a good game.
It's very nice to have you play with us on-line more often.

Sometimes the message does show some points for players with "good" system but
not "great". So better listen to it if someone feels his/her system is not so
great. But most time can just ignore it because how could we let a player leave
since we get enough players and can start the game right away? LOL

Once we ever had a game that a nice player got the warnning message so he said
he better leave. Nahhhhh, we told him, please stay, ignore the crap message.

In general, yes, the message is a nice warnning but may be good "for referencing"
only.

But the another messages about who may get network problems etc are another story.
If we see such messages while we are hosing and preparing enter the game then we
better listen to them. Otherwise the game most likely will drop very soon or drop
during moving/battles.


BTW, for your MP guide.
You may want to add something for new MP players such as "Abbreviations" that
we used on MP and Foyer.
For example,
GL=Good Luck
HF=Have Fun
GG=Good Game.
No Ele=Banned elephants in this game.
No Art=Banned Artillery in this game.

Etc... etc.... :wink:

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Post by frogbeastegg » Mon Apr 04, 2005 14:41

That will have been our first game then. In the second my right wing cav refused to obey my orders and got mobbed and killed. That started the game lagging badly, so I was limited to dribbling in a unit at a time to try and reinforce. By the time things smoothed out all I had left were 2 archers, and I'm not exactly sure how I lost my army. The end of this game was very good though, very different to the other games I've been in.

The first game went much better, aside from some rustiness from my long break and my general not-very-good-ness when it comes to being in two places at once. It's not a skill needed in SP really. I'm learning, slowly. But it's a shock to come back to your main army and find some cavalry eating up your wing, even if the damage was minor and the threat easily removed.

The assortment games in both 1.1 and 1.2 where I've had the little warning about the battle size have all lagged to some extent, but then so have games with no warning. Perhaps a note saying the message can be a useful guideline but should not be taken as definite proof a game will lag might be better? As in "pay attention, but don't take as concrete". It's a very delicate balance between giving too limited advice and giving too much, contradicting yourself or confusing the reader. I almost always go with the majority experience as my main line, so if I'm the only one finding the warning to be fairly accurate I'll lean more towards directing players to ignore it.

Very good idea on the abbreviations! I can't believe that so far I hadn't even consciously thought of a section on that! :oops: I'm still learning half the lingo myself, and I have a terrible memory, so if anyone else wants to contribute to the list feel very welcome to do so.
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Post by Spectre » Mon Apr 04, 2005 14:51

That performance warning message comes up at around 6k soldiers for even top-notch machines. It has something to do with the hardware auto-detection routine (found in the table /Rome - Total War/Data/descr_auto_optimise_options.txt), which isn't very accurate. So much depends on the settings, and the detection routine puts too much value on the graphics card and RAM - processor speed is usually the final arbiter.

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Post by Spectre » Mon Apr 04, 2005 14:59

GL=Good Luck
HF=Have Fun
GG=Good Game.
No Ele=Banned elephants in this game.
No Art=Banned Artillery in this game.


Hm, what else... well there are the obvious

inf = Infantry
cav = Cavalry
max x = Maximum number of same units allowed

and units

cats = Cataphracts
camel cats = Camel Cataphracts
urbs = Urban Cohorts
praet = Praetorian Cavalry

[/quote]

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Post by Louis Ste Colombe » Mon Apr 04, 2005 15:38

frogbeastegg wrote:That will have been our first game then. In the second my right wing cav refused to obey my orders and got mobbed and killed. That started the game lagging badly, so I was limited to dribbling in a unit at a time to try and reinforce. By the time things smoothed out all I had left were 2 archers, and I'm not exactly sure how I lost my army. The end of this game was very good though, very different to the other games I've been in.
I sent Gustavus2 the second game :p

The first game was not really interesting: opposition was ran down one by one and was hardly playing as a team... Whereas, as soon as I mentionned that I was to make contact with some angry German axemen, I saw lot of Roman and Scythian cavalry everywhere! (actually a bit too much of them, not that I complain, but next time don't run throught the phalanx, please...).

I quite don't get what happened on the second game; first it was obvious there were some delay issue on the right wing. Then I saw units moving one by one, and not as a group. I was a bit too slow to come and help you hold the line.
The endgame is a good example of how nasty being dead tired is. Resting is good.

When you got some order problem, I'd recommand ungroup everyone, and then ask them to run. there are still instances where run command would not be obeyed :?

Hope to see you soon online again :)

Louis,

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Post by frogbeastegg » Mon Apr 04, 2005 16:43

Ok, how about a new approach? Forget all mention of the little warning! :D Yup, sounds good to me. I'll just leave in some general tips about PC performance.

Well, I suppose the second game may have looked a bit better if it was viewed from another perspective; I didn't keep either replay, so I only have my in-game recall of them. Games do tend to look more interesting when you can tell what is happening :cough:
but next time don't run throught the phalanx, please...
My cav trampled your phalanx? Or the Scythian cav? Mine were supposed to go behind and then around, so if it was them I'll have to decimate them later, along with the handful of survivors from my right wing in game 2 :p Being a general is so tough sometimes :nods:

:note to self: next time smurfy sounds like he is in real trouble just send one small unit of my worst cavalry Â… if I feel like it Â… and have nothing better to do Â… like admiring the view ;) Ok, point taken, next time IÂ’ll send a bit less. I'm still new at this team stuff, so advice is a Good Thing(TM)

I've transferred the bits of vocab over to the guide's MP section. Progress there is slow; I keep getting dragged back to the previous 3 posts of the guide, and I have a lot going on in post number 5 also. I think MP's likely to be the final section completed
A knight is sworn to valour
Her heart knows only virtue
Her blade defends the helpless
Her might upholds the weak
Her word speaks only truth
Her wrath undoes the wicked

Gustavus2
Lt Commander
Lt Commander
Posts: 451
Joined: Tue Mar 18, 2003 10:08

Post by Gustavus2 » Mon Apr 04, 2005 18:06

Here got some nice Abbreviations/RTW MP terms to add,

My own terms that using in RTW MP games for fun.(Please don't put them in guide, it's
just for me who got lousy English)

Ok=Maybe
Good=Maybe
Sure=Maybe or Whatever
As You Wish=Maybe or Whatever
Really=Got me interesting or I don't care
Oh=I hear you
Ohhhh=I hear you and got me interesting, mostly you are right or Whatever you say
OhOhOh=Now I know what you are trying to tell me
Ahhhhh=Got kill
WaWaWaWa=War Cry

On The Way=Don't yell, I hear you
Hold=Watch or block enemies but I will attack them anyway
Annoying=Bothering enemies or Got bothering by enemies

Girls Cav Unit=Scythian Head Hunting Maidens
Cannon=Artillery, Onager
Shooter=Archers, Slingers
Horse Car=Heavy/Light Chariots
Mouse=Cataphracts, watching them at highest viewpoint, they are really like white/gray mouses.
Ninja=Any unit can hide while attacking you
Long Wall=Phalanxes Wall
Iron Head=Why enemy's General unit or some Units just won't die

Fire Arrow=Flaming Arrows
Fire Balls=Flaming shot of Onager

Don't laugh! :)


All right, I stop joking.
Here got some list that I ever used or heard.
Of course, you should use better descriptions than mine.

GL=Good Luck
HF=Have Fun
GG=Good Game
LOL=Laugh Out Loud
AFK=Away From Keyboard or Not On Front of PC
BRB=Be Right Back
G2G=Gotta Go
TY=Thank You
m8=Mate=Friend=Pal

Host=Open A Game
Rehost=Reopen A Game
Rematch=Play game with same setting again, give chance to take face back
Game Up=Game is ready for players to join
PW=Password

Relog=Relog In Gamespy after every MP game
Lag=Delay of Network or Long Latency Time of Network, makes playing game like slide show
Drop=Lost connection from the game
Quiter=Quit the game before the game finish

Cav=Cavalry
INF=Infantry
CA=Cavalry Archers
Cats=Cataphracts
Camel Cats=Camel Cataphracts
Urbs=Urban Cohorts
Praet=Praetorian Cavalry
Box=All Round of formation for Phalanxes

Max X=Maximum number of same units allowed
No Fire=Banned Flaming Arrows, Flaming shot of Onager, Flaming Pigs in this game
No Camping=Banned staying on corner or hill and don't even move in this game
No Noobs=No Newbies please for this game (FFers never say this kind of words, we help new players)
No Ele=Banned elephants in this game
No Art=Banned Artillery in this game
FFA/FTA=Free Fight All/Fight To All, everyone fights everyone, no allies at all in this game

Deploy=Put your units to the place you feel good and keep them together
Hold=Defend or Block one of enemies
Line Up=Make A Line and get together
Cover=Watch my back and support me
Charge=Attacking
Stay There=Stay where you are, don't move unless you get new suggestion
Hide=Hide, quiet and wait for attacking
Watch out=Take care of .....
Flank=One of your wings or attacking one of enemy's wings or attacking from side
Regroup=Stop and reformation the rest of your army then may take rest a bit
Chase=Kill the runners
Rush=Attacking like a stupid

Woods=Trees=Forest
Ammo=Arrows=Missles



Edit

I included terms within posts above by Spectre/Me into here to get together.
And, corrected some, added some.

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